hi all
I have an object, when this object to child of Player .
i want access to child of object.
and i want access to child transform.position of child with this code:
function OnAnimatorIK()
{
//for Left hand
//postion Left hand
animator.SetIKPositionWeight(AvatarIKGoal.LeftHand , weightForLHPosition);
animator.SetIKPosition(AvatarIKGoal.LeftHand , gameObject.FindGameObjectWithTag("LH").transform.position);
// rotation Left Hand
animator.SetIKRotationWeight(AvatarIKGoal.LeftHand , weighForLHRotation);
animator.SetIKRotation(AvatarIKGoal.LeftHand , gameObject.FindGameObjectWithTag("LH").transform.rotation);
// for Right Hand
// position Righ hand
animator.SetIKPositionWeight(AvatarIKGoal.RightHand , weighforRHPostion);
animator.SetIKPosition(AvatarIKGoal.RightHand , gameObject.FindGameObjectWithTag("RH").transform.position);
// rotaion Righ Hand
animator.SetIKRotationWeight(AvatarIKGoal.RightHand , weighforRHRotation);
animator.SetIKRotation(AvatarIKGoal.RightHand , gameObject.FindGameObjectWithTag("RH").transform.rotation);
}
This script must be on the same component as your Animator in order to receive the OnAnimatorIK callback. I have cleaned up a couple things in the script and moved the tag finds to public Transform variables (make sure that you assign the left and right hands in the inspector).
var leftHand : Transform;
var rightHand : Transform;
function OnAnimatorIK(layerIndex : int)
{
//postion Left hand
animator.SetIKPositionWeight(AvatarIKGoal.LeftHand , weightForLHPosition);
animator.SetIKPosition(AvatarIKGoal.LeftHand , leftHand.position);
// rotation Left Hand
animator.SetIKRotationWeight(AvatarIKGoal.LeftHand , weighForLHRotation);
animator.SetIKRotation(AvatarIKGoal.LeftHand , leftHand.rotation);
// position Right hand
animator.SetIKPositionWeight(AvatarIKGoal.RightHand , weighforRHPostion);
animator.SetIKPosition(AvatarIKGoal.RightHand , rightHand.position);
// rotaion Right Hand
animator.SetIKRotationWeight(AvatarIKGoal.RightHand , weighforRHRotation);
animator.SetIKRotation(AvatarIKGoal.RightHand , rightHand.rotation);
}
I don’t do any UnityScript programming, code may contain errors.
tanx man but my player have many guns
my guns have 2 child for hands : LH and RH
when player pickup guns ,player has parent of gun (GameObject(s))
i want , when gun child of parent (Player) hand attach to LH and RH