the problem with the rotation of the axes

I created particles and linked them to the character, but I needed them not to turn, but only to move after him according to coordinates. I added rigidbody and set the freeze to rotate, but it still didn’t help. How to solve the problem?

You could control particle system position and rotation manually and not parent with the character.

Or parent with the character but reset particle system rotation to always have the same rotation in global space.

how can i reset particle system rotation to always have the same rotation in global space?
I was trying this but it`s not help

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You would have to do it by code.
But first show me all your particle system.

Is that enough?

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It would be helpful to also see the screenshot of the particle on this character (in this undesired state).

In short, I need snow (Particles) to fly from one side, but in fact it turns with the character, even though I tried to freeze it

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For completeness show me also your “Velocity over lifetime” settings.

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I have found a solution to the problem! When you asked about “Velocity over lifetime”, I decided to check out another tab such as “Force Over LifeTime” And when I changed the “Space” tab from “Local” to “World”, everything worked out! Thank you so much for your help! I searched the Internet for a very long time and couldn’t find such a simple solution. I was very sleepy on the day of searching for a solution to the error, maybe that’s why I should have gone to sleep right away to rest. Thanks again very much!

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