HI there everyone!
I’m developing a runner (endless) and i have already implemented the tile pool (only the floor) but now i want to add the obstacles, also with a pool.
Which is the best way of implementing obstacles?
Doing modules with all the obstacles inside? (Like a prefab with the obstacles already set)
Moving obstacle by obstacle to certain position?
Attaching everything as a module in the 3d program?
Thanks for your time!
many endless runners have predefined sections. They define which section can come after the current one and so on.
This has some big advantages:
- You can assure it is possible to accomplish a section (let a little space where nothing bad can happen between the sections to assure it is also possible in any combination of sections)
- You can design cool parts
- You can make it look pretty
Disadvantages:
- Player will recognize parts after a while and it becomes boring after a while (depending on the number of sections)
- Time consuming to create sections
It is not so easy to create everything completely generated without become boring soon. If you have joy in generating everything: do it (maybe in compination with sections to make things more interesting). If not: use the section approach. It is MUCH simpler.
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