Hi there,
Let’s say i have a class named Entity such as:
class Entity
{
public string name;
public List<Behavior> behaviors;
// other stuff...
}
I want to create an editor window that allow game designers to create “instances” of that class by giving the name and a set of Behavior, which are premade classes by devs.
What is the proper way (or one of them) to save what GDs create and use it during runtime?
At first, I was thinking of creating prefabs, but:
prefabutility.createprefabis tagged as Obsolete in the doc- I don’t know if it’s a good solution in term of memory, maintainability, scalability, …