The quality on mobile device is very low

The game runs pretty decent on PC. However, it looks very bad on my iPhone and android phone when running through Unity remote.

I have tried different combination of quality setting but it seems nothing changed.

Anyone please explain why the quality and running speed is so different between these platforms even through on a fast setting.

Unity remote just streams downsampled images of the editor's game view to the device - it's not intended for testing graphical fidelity or performance. Try deploying the game to the device for rreal to see what it looks like.

2 Answers

2

Unity Remote is just for testing and is much slower than a build. It’s just for testing if input works. You can use the input from Unity Remote and keep your eye on the editor where it should be smooth.

You also have a decent amount of draw calls.

Way too many tris/verts/draw calls for what's actually on the screen.

After 3 days of sprite positioning, resizing, when I tested on Android Unity Remote almost get a heart attack. Thanks man!

Through unity remote it will be like that only. Try taking a build in a device.

solved already thx.