My name is Tim and I’m making a sci-fi rts/rpg game set in space called ‘The Quantum Principle’ (http://thequantumprinciple.com)
I put my game on Steam Greenlight as a concept, if you want to take a look go here: Steam Community :: Error
DESCRIPTION
The Quantum Principle is a topdown rts/rpg hybrid set in space.
It features action packed gameplay and many ideas that are found in the 4x genre (explore, expand, exploit, exterminate) are found in TQP as well.
During the game, you will meet many factions, some of which you’ll fight, others you’ll help.
The game is event and story driven, the ai story generator will look at how you play and at your hidden karma score and activate new events and story arcs accordingly…
FEATURES
newton based physics model
a huge and ever changing solar system to play in
event and story driven game advancement
level your ship by fighting, discovering, questing …
upgrade your ship with lots of weapons and systems, that you can unlock each time you level up
hire and build wingmen, ranging from small drones to fighters and mercenaries
take care of your economy and industry
develop your planet and claim other planets by building large stations in orbit
…
I like it, (I love the planet management part) but I kinda don’t like the researching part. It doesn’t feel ‘sci-fiy’ to me. Technology advancements would work up my ally, but the same o’ leveling up system is just mleh for me. But who knows? Other people might see differently.
I’m currently recreating the play environment into an active solar system, with planets orbiting a central sun, comets shooting off in the background etc.
the game feels much more alive now than before, further plans include scanning planets or moons for life, artifacts, remnant of civilizations, resources etc. and then building a station or sending a probe in orbit
I hope in the future that people have as much fun playing my game as I am having creating it
This is absolutely amazing. I love the concept and the game footage. Will we be able to take over other planets? And if so, will a ton of enemies basically spawn by the planet and you have to kill everyone in order to get the planet.
Good luck and I wish you all the best for 2014 I hope everything goes as planned!
there will be one or two enemy controlled planets (or moons), the idea is that most planets won’t support life like in a real solar system, but planets can ‘owned’ so to speak when you build a mining station, or a military station in orbit, but I’m not entirely sure how I’ll do it yet
A while ago I started on the code for sensor drones and the scanning of planets for resources and interesting features (like life, artifacts, etc…) and last night I finished that part of the code.
When the player discovers a new planet in the solar system he or she can select it and a small pop up window will activate in the top right corner with the name of the planet and the option to launch a drone and not much in the way of information.
If the player has 25 ore to spare, they can press the ‘launch sensor drone’ button, and once the drone reaches scanning distance to the planet, it will start scanning, and after a while the amount of resources the planet has will show up.
When the scanning is complete the drone will deactivate and implode.
Next think I’ll do is add a random feature generator to each planet (these will also be discovered after a scan), and after that I’ll start working on the option to build stations in orbit of planets the player scanned (military, civilian and mining stations). I might make certain features on the planets require certain orbital stations or maybe a bit of research before they can be used or exploited …
I finally made a logo for the game!!! I had been thinking about what I wanted it to look like, and I always had a sword and a planet in mind, since that’s what the game is about after all. So I designed a sci-fi type of sword that would fit a space knight well in my opinion. I made a little planet swoosh symbol … and voila! A logo is born!
planetary anomaly generator is in and works, scan planets and discover a smugglers den or an abandoned colony on the surface, or accidentally activate a homing beacon causing an ancient alien menace to awaken and warp to your solar system …
orbital development (wip) build stations in orbit to gain bonuses, defenses, resources, …
update:
I’ve been working hard on improving the ai, especially the movement and reactions of enemy ships. I’ve made a new ai template and all enemies in the game can now move and fly and strafe in exactly the same way as the player does. It’s really exciting seeing an enemy strafe away from incoming bullets
What else have I been doing?
I’ve almost finished up the planetary feature generator.
As you might have seen on the front page I’ve changed the player ship and the drones.
I’ve been working hard on the orbital development options (I’ve got 3 stations almost ready for the player to build in orbit)
And many other things, like creating new enemies, improving missile ai, creating fun special weapons for unique enemy ships, etc.