Hello ,can someone explain me how the radar of the example project(bootcamp) works ,I didn’t understand it. thanks
I had only a brief look at it a while ago, so I might not be remembering correctly… but as I recall, there’s a plane underneath the main terain, and on the plane is an image that represents the full mini-map. Then there’s a dedicated camera pointed at that image, the position of which is sync’d to the position of the player on the main terrain. The view that camera captures renders to the mini-map. So as the player moves, and the mini-cam camera moves with him in x z, the image in the mini-map stays sync’d to the player’s position. Sprinkle in some masking and a little extra polish to get it round and looking nice, and voila.
thank you laurie
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