I am trying to use Unity game engine to create an interactive environment that uses real world data.
I use real world bathymetry data gathered by my company, which I can import into Unity; I have no problem this, except that my areas are odd shapes. I convert to a square and have the excess data as zero water depth.
It would be nice to make the excess data become transparent. is this possible
See the attachment. I would like the blue area to become transparent
Interesting, me and my University group have just finished working on something similar using Google maps and satellite imagery to build up basic games maps. Great to see this idea is taking form!