So I made this test GUI and attached it to the main camera, when I pressed play Unity crashed and noticed the error
“StackOverflowException: The requested operation caused a stack overflow.
BaseCharacterClass.set_HealthPoints (Int32 value) (at Assets/MyScripts/Character Classes/BaseCharacterClass.cs:24)”
using UnityEngine;
using System.Collections;
public class BaseCharacterClass {
private string characterClassName;
private string characterClassDescription;
//Stats
private int healthPoints;
private int defense;
private int strength;
private int intellect;
public string CharacterClassName {
get {return characterClassName;}
set {characterClassName = value;}
}
public string CharacterClassDescription {
get {return characterClassDescription;}
set {characterClassDescription = value;}
}
public int HealthPoints {
get {return HealthPoints;}
set {HealthPoints = value;}
}
public int Defense {
get {return Defense;}
set {Defense = value;}
}
public int Strength {
get {return Strength;}
set {Strength = value;}
}
public int Intellect {
get {return Intellect;}
set {Intellect = value;}
}
}