The Rigging Toolbox: Character tools for Maya/Unity

Download The Rigging Toolbox at: CGARTISTRY.com

The Rigging Toolbox comes with animation exporters from Maya to Unity, an additional AAA-style game character (2 characters total, both in Maya), and a Unity project to help get you started.

The Rigging Toolbox, a character rigging tool for Maya that is especially useful for rigging Unity engine characters for any platform has recently been made available to the public.

The Rigging Toolbox is a Maya Python script with many rigging tools, including a complete auto-rigger and a Unity character and animation exporter. Unlike other “auto-riggers”, RTB allows for the creation of custom controls and includes many control shapes, control shape positioning and naming options, the ability to create rigs with ‘zeroed-out’ controls and the ability to set custom control colors. The result is a simple, fun to use - yet powerful, game-friendly custom rig with immediate user familiarity.

The Rigging Toolbox has been used in personal, professional and academic production for years and is consistently being updated based on user feedback. RTB comes with a completely rigged and ready to animate character, scaled to Unity scale in Maya. Rig your own characters in minutes, export them to Unity in seconds.

Purchase and more info: The Rigging Toolbox

Video Demonstrations and Tutorials: The Rigging Toolbox YouTube Channel

RTB Help File: The Rigging Toolbox Help

Contact me directly with questions/suggestions/comments: email

Overview Video:

The Rigging Toolbox has been tested on Mac and PC in Maya 2011, 2012, 2013 and 2014

v1.14 of The Rigging Toolbox is out.

New Features:

  • RTB now includes 2 FBX export utilities from Maya to Unity – one for skinned meshes and one for animations only.
  • RTB now comes with 2 game-ready characters scaled to Unity with Maya files for each and a Unity project to get you started.

The rigging toolbox can be downloaded here: The Rigging Toolbox

Thanks for posting. Seems nice. Might help me in my move from XSI to Maya. bookmarked :wink:

Thanks! Let me know how if you make the move. :slight_smile:

v1.16 of The Rigging Toolbox is released – with a lower price!

Changes/New Features:

  • Both leg and arm auto-rigging solutions now include a Stretchy IK option. This stretchy IK solution is very fast and will not lag during character posing.
  • Automatic positioning of the pole vectors during rigging is greatly improved – eliminates shifting of IK chains during rigging AND finds an optimal position for your vector controls after rigging.
  • General code cleanup and bug fixes.

The Rigging Toolbox can be downloaded here: The Rigging Toolbox

A brief overview:

v1.20 of The Rigging Toolbox is out and now supports Maya 2014. Download RTB at CGARTISTRY.com

In celebration of the new CGARTISTRY.com website and the Unity community, enter iLoveUnity_RTB20 at checkout to save 20% through August, 2013. Thanks for your support!

After numerous requests, v1.30 of The Rigging Toolbox now includes IK/FK switching and blending for legs as well as arms. Thanks for the years of support!

The Rigging Toolbox can be downloaded at: CGARTISTRY.com

Add your own feature requests: RTB Feature Requests