The road to 2021: Visual scripting in Unity

I have a ton of questions:
When Bolt was taken over by Unity it was said that bolt 2 would be in the process of being released as beta in a couple of weeks from now(23 April 2020) I had my dough ts already then Welcome to Bolt 2 beta (coming soon) page-2#post-5817064

Bolt 2 seems to be dropped and now bolt 1 is about to be integrated into Unity and it blows my mind even further.
From what i understand its a rewriting of namespaces and some class and method names to make if work better with the existing structure.
It’s more complicated than that i am sure but the basically its Bolt1 merged into Unity.
At least that’s what i understand about it.

I have the following thoughts:
first off Bolt 2 power was that it would generate script files and so reduce much of the added lag using an other layer of coding.
Secondly it seems Bolt 1 integration isn’t using the Graph and GraphView etc libraries but it seems to still use the Ludiq framework still.
What i find puzzling to say the least.

Third: How about using visual coding using the Dots system ? Is that project dead in the water?
I am not sure what the current status of Dots is and about the visual coding that did use Graphview. But it seems Unity is betting on all kind of horses at the same time. (My personal opinion is that Unity should have created a total new branch with only Dots rather then trying to integrate it in the current Unity build but that’s an other discussion )

I understand that there is much interest in visual scripting. Hack i think it has great potential for me at least for big project (Not even game related) to get quicker an overall working of a program and dive deeper in your code and see what is happening visually and visually debug while the program is running.

For people wanting to code but finding it to hard i can imagine that visual Scripting seems a much lower stepping stone. I just hope that visual Scripting will take on the DOTS and other systems and provide script export functionality to be able to use Visual Scripting with at least performance loss as possible.

So I do not understand the roadmap and how above concerns i have (And hopefully many others) are being taken care off or are even considered.

Truth be told i haven’t read much the forums and stuff last year so i might be unaware of some stuff but that’s reason to write here to get answers and information and be corrected and i am just a hobby unity user .

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