The Rocket Propelled Chainsaw or RPC is a model which I had taken down for a high polycount, but what I am putting back up for a second try, with more information this time. Honestly, I think every game should have one of these.
TO KNOW:
The mesh DID splice on export so it left more triangles then what was on the original object and some open vertexes. But it is made to be a projectile after all, so you wont see that, as it is obscured anyway. This model is not previously animated.
It is not only the poly count, it is a very specialized model, and not much detail can be seen in the render. No wireframe, no info on how it was UV-ed, what textures are used, animated or not, and a small res dark picture.
Half of the selling is being very clear what the buyer can expect, as he has no means of trying it before buying.
This isn´t a game ready model, way too much polygons/triangles.
You need to rebuild this with a max polycount of 2000 triangles in mind.
A few more, a few less - doesn´t matters. Don´t use smooth dividers oder
hypernurbs on it.
Anyway, i don´t think that this will be a good selling asset. It´s too special,
too unique - No one really needs this. OK, maybe a handfull of people…
Oh, and use the texture for details, do not model them. This will keep your
polycount lower. Nice model, but only for a render - not for a game.
Well I only thought it would have been a fun extra… oh well, I suppose your right. Thanks for all the feedback! It wont be be going on the asset store.