The Rocket Propelled Chainsaw - RPC

[ Closed for polycount excess. ]

Edit: SECOND TRY!

The Rocket Propelled Chainsaw or RPC is a model which I had taken down for a high polycount, but what I am putting back up for a second try, with more information this time. Honestly, I think every game should have one of these.

TO KNOW:

The mesh DID splice on export so it left more triangles then what was on the original object and some open vertexes. But it is made to be a projectile after all, so you wont see that, as it is obscured anyway. This model is not previously animated.

POLYS:

Verts: 88,000
Faces: 41,000
Edges: 130,000
UV’s: 140,000

TEXTURES:

It comes fully textured, with a reflective cube map on one side. These are all exporting flawlessly onto the object.

Model (With Lighting):

Model (Without Lighting):

Wireframe:

CONCEPT:

Whats the poly count?

8800 Verts
4100 Faces

Okay, I got a nothing vote. Poly count to high? Should I stop this now?

yep…polycount way too high

Alright, thanks for telling me honestly. I’ll take it down.

It is not only the poly count, it is a very specialized model, and not much detail can be seen in the render. No wireframe, no info on how it was UV-ed, what textures are used, animated or not, and a small res dark picture.

Half of the selling is being very clear what the buyer can expect, as he has no means of trying it before buying.

Thanks for the added info, next time I will try to make a cleaner model and diplay much more information.

I did add a download link, but no one looked at it.

I would buy that for a dollar.

Okay, I’ll try again.

You really need to simplify the mesh. If I’m not mistaken, Unity has a 64k max vert limit.

This isn´t a game ready model, way too much polygons/triangles.

You need to rebuild this with a max polycount of 2000 triangles in mind.
A few more, a few less - doesn´t matters. Don´t use smooth dividers oder
hypernurbs on it.

Anyway, i don´t think that this will be a good selling asset. It´s too special,
too unique - No one really needs this. OK, maybe a handfull of people… :slight_smile:

Oh, and use the texture for details, do not model them. This will keep your
polycount lower. Nice model, but only for a render - not for a game.

Well I only thought it would have been a fun extra… oh well, I suppose your right. Thanks for all the feedback! It wont be be going on the asset store.