The same Mesh, has a different result, a break , a good with Cloth System,BUG?

  1. Create an empty GameObject
  2. Position it at 0.0.0.
  3. Add an Interactive Cloth and Cloth Renderer component

    4.Select the mesh you want to use under the Interactive Cloth rollout + select the material you want to use under the Cloth Renderer / Materials rollout.

alt text

I have followed the steps above made, but the effect is the sphere is broken, Why, The same Mesh, has a different result, a break, a good with Cloth System, Please know how to solve this problem reply to my friend about how to solve it

Whoa, indeed, Radeon GPUs do not quite like one bug that we have in Cloth rendering. Thanks for the report, will be fixed in next release.

Regards, Aras Pranckevicius

unity3d.com

Ok,this is new Bug

http://forum.unity3d.com/threads/69268-unity3d-support-for-ATI-graphics-cards-are-not-good-enough-causing-serious-side-brok

here is