The same old issue: Stuttering in Movement

Hej folks,

I know this topic has discussed dozens of times, but for me no solution the web (incl. this forum) worked. I use Unity 3.5 and I just want to set up a simple Movement, where a Cube for example goes from A to B.

I don´t need physic-behaviour so i tried it almost with the Transform Component, but nothing seems to make
the Movement smooth.

I used Transform.Translate the same way as it is mentioned in the docs,
I used different ways of Lerping (with Time.time, with Delta.Time…),
I tried to set the Position directly (with Time.time, with Delta.Time…)…

but it is almost stuttering.

The camera is NOT moving, and is set to Orthographic.

I tried to minimize the Timesteps (and the max timesteps),
i tried it with VSYNC on every blank, with VSYNC on every second blank, and with NO vsync and a fixed target framerate.

I checked the frequency of my monitor, and the frequency of my GPU, It is both set to 60hz as it should be.

My testscene is always stuttering (no matter if webplayer, fullscreen, standalone…).

My System is:
Winodws 7 Prof - 64bit
i5-3210M
Intel HD4000 GPU
8GB RAM

but I also noticed it on other (slower…) systems where I´ve tested my builds.

Here is an example of my problem - with 0, 1 and 2 you can change the VSYNC mode, and YES I have tried to deactivate the (simple) GUI of course.

http://unityproject.reppiz.bplaced.net/WebPlayer.html

Hopefully some can help me out…

It runs smoothly for me

than it´s maybe because of the intel hd4000 ?

Seems to run fine, a few little stutters. If your debug info is using strings without taking GC into account that could explain the stuttering. Seeing how often the debug info updates its probably making a lot of new strings and causing the GC to fire.

P.S I have a hd4000 as well so its not the video card.