The scene turned blue after switching the build target to android.

Hi all,

After I switched the build target from Windows to Android, some of the materials are coved in a blue tint.

The material with standard shader is affected but materials with mobile/Diffuse shader are not.

Any idea why it is happening?

Cheers!

Hey! also experiencing the same problem! Anyone got any ideas as to how to fix it?

@RaymingW and @quintonleongnam
I think that for android, you have to use, mobile shaders for android. Otherwise all sorts of strange problems happen.