I built an URP project using unity 2022.3.3. then i compiled the webgl platform to run on some mobile browsers, the screen goes black when i resize the canvas element. I tested the same thing using the Built in render pipeline, it works fine. I think this is a bug that in the URP, Are there plans to fix it.
Did you ever find a solution for this?
No,I tested multiple versions of Unity 2022,only 2022.3.0 is ok.