The screen goes black

If I select 2D Mobile from Unity Hub, create a project and run it on my Android device as is, the screen goes black.
Even if I add a 2D object square, it does not show up.

Environment:
Unity 6.0.25f
Android Pixel2(Android 11)

Error log:
Error Unity RenderTexture.Create failed: format unsupported for random writes - R16 SFloat (45).
Error Unity RenderTexture.Create failed: depth/stencil format unsupported - D32 SFloat S8 UInt (94). There is no compa

When the same content is executed with Unity2022.3.51f, the colors are displayed correctly.

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I have had a similar problem with creating RenderTexture. It wasn’t working on Android. It was unity 6000.0.23f1. When I looked at the API it was with an experimental namespace. I also used the get-supported format to loop through it and create a render texture that would work. Neither worked. The texture remained black. Was anything done with this?

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I think this is the same issue.

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Just to mention my problem was solved a few months ago by just waiting for new unity version. Probably shouldn’t upgrade next time at the time unity announces versions as ‘supported’.