The scriptable render pipeline will be included in Unity 2018?

Hi, i am trying add the scriptable render pipeline to a project but have many problems, then my question is if the scriptable render pipeline (Lightweight Pipeline and High Definition Pipeline) will be included at default in the final version of Unity 2018 or will be continue as a separate asset in Github? thanks.

A lot of information on this in the fourm. Github way is for those who want to edit the render pipelines and learn from them. If you want to just use them there are two ways to do so.
This is the way to get the Scriptable Render Pipelines

Add to an existing project - Feedback Wanted: Scriptable Render Pipelines page-10#post-3448389

Creating a New Project Using them -

You should take a look at the different threads if you haven’t already (A lot of information of the new rendering pipelines and features) - Unity Engine - Unity Discussions

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Wow, I dont know this way of use the SRP, is very easy, thanks.

No problem. The Package Manager will be the way to go moving forward

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The HD and LW render pipelines are developed as packages and are available through the package manager in 2018.1 and onward. As packages, they are developed und updated independently of the main release. They are still in a preview state of development, and will become production ready some time after 2018.1 releases.

Here are some related blog posts with further information:

Graphics related features in the 2018 cycle:

SRP overview:

Introduction to the LWRP:

Introduction to the HDRP:

Introduction to Shader Graph:

Creating custom nodes in Shader Graph:

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