The shadows in URP seems don’t work

The shadows in URP seems don’t work. I setting the shadows in the editor and they look fine:


But in the build the shadows are cut off after about 5 meters from the camera:

I can change this by increasing the Split 1 range, but then the closest shadows become blurry and there is no way to fix it:

There are only one quality level in the project:

Is this a bug of URP or is there some hidden settings?

Going back to version 6000.0.35f1 solves this problem