The shadows in URP seems don’t work. I setting the shadows in the editor and they look fine:
But in the build the shadows are cut off after about 5 meters from the camera:
I can change this by increasing the Split 1 range, but then the closest shadows become blurry and there is no way to fix it:
There are only one quality level in the project:
Is this a bug of URP or is there some hidden settings?




