The size of my unit project exceeded one and a half gigabytes. And it continues to grow. How can I stop this? What files can be removed from the project?
Stop adding content and build platforms to the project. That’s literally the only choices you have. That said it’s a moot point to worry about because the size of your project is not the same as the size of your build. My biggest project is 160 GB but the actual build size is only 5 to 7GB depending on the target platform.
You could be encountering one of the shader cache folder growing issues within the Library folder. You could google search for one of those threads. 1.5 GB is a pretty small project folder though.
You can always delete the library folder and Unity will rebuild it next time it opens the project. As mentioned above, there is a huge amount of misc files that get created as you continuously work on a project. This can help cut down a little bit, but it won’t make a drastic difference.
When I archive old projects I typically delete the Library folder just to save a bit of space, it does add up over time.
1.5 GB is nothing in terms of a unity project, thats very small, lol. You can cut and shave, but its still going to grow in size, as you add any content what so ever.
When upgrading unity on the project or constantly switching between platforms it might as well make a huge difference. I had cases where Unity decided that it had to rebuid all sprite atlasses ( including their meta files ), which essentially doubled the storage need of them in the lib folder. That was a large project with a huge load (~50 GB) of sprite atlasses and their intermediate files, which sometimes got doubled after unity upgrade or other events