The Soft Zone not working as expect

in my uploaded package,the soft zone is not correct re-align the view port~ is that a bug? sorry for my poor english

3347042–261621–CinemachineTest.unitypackage (242 KB)

It’s not a bug. When the virtual cameras are looking close to straight up or close to straight down, the composer loses accuracy when composing near the screen edges. This is a side-effect of the algorithm used to preserve camera stability in potential gimbal-lock situations.

These are edge-cases. You’ll find that everything works well when the camera is pitched less steeply, or when you’re composing closer to the center.

If you need to look up/down a lot, we’ve accounted for that and have created a World Up Override where you can put in an object and rotate it adjust Cinemachine’s up axis to something other than straight up.

CM’s math works best when shooting things more or less on the horizon. If you’re doing a top-down or any other game with heavy up/down pointing, you’ll want to get into World Up Override.