I am trying to create the 2D sonic loop for fun and can’t seem to figure it out.
-Sonic sprite needs to rotate base on the angle of the loop
-I assume Sonic needs to clamp to the floor to complete the loop
Both items above I can’t seem to solve. I have a box collider and a rigidbody 2D. Can I use the rigidbody or do I need to write a completely unique script? I have fixed angle selected to my character doesn’t rotate from collisions. A big thanks to anyone with answer or links to tutorials with solutions!