The Sonic Loop

I am trying to create the 2D sonic loop for fun and can’t seem to figure it out.
-Sonic sprite needs to rotate base on the angle of the loop
-I assume Sonic needs to clamp to the floor to complete the loop

Both items above I can’t seem to solve. I have a box collider and a rigidbody 2D. Can I use the rigidbody or do I need to write a completely unique script? I have fixed angle selected to my character doesn’t rotate from collisions. A big thanks to anyone with answer or links to tutorials with solutions!2068387--134942--sonic.PNG

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I know this was released long ago so you might have already found a solution but I would rather use a capsule collider than a box collider because when you try to walk on curved platforms your character would trip over or have a hard time walking with a box collider. With a capsule collider your character will run on curved platforms more easily.