The sprite that is being followed by thr camera is very jittery and doesn't look very nice at all.

Does anyone know what i could do to stop it from being so jittery?

Thanks, i know i wasn’t being too specific. But i didn’t know exactly what the problem was. It turns out all i needed to do was to un-check “Use fixed update” on my controller, thanks for the help.

Change the value o FPS using the following code

Application.targetFrameRate = 50;