The "stage" Section in my asset menu won

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I’m confused why the header did that
“The “stage” option in my asset menu won’t show up”

Perhaps you should not use Stage as your class (or as the menuName) because there is already a Stage class in Unity. What happens if you change the class of your scriptable object to something else? Does it then show up correctly?

It even derives from ScriptableObject too, so your class might be clashing with it.

Did it just not compile because of an error and you’re still running the previous Editor DLL?