I’m just about to embark on a new project that might require an isometric map. The last time I used Unity for this I had to jump through hoops to get a functioning isometric map working that wasn’t just the most simple case scenario and ended up abandoning it.
As some time has passed since then, I’m wondering if the fundamentals of isometric maps in Unity has now have been fixed. So here are my questions:
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Does it now natively support fully pseudo-3D maps where you can walk under tiles that might for example be a roof on a building? So you could walk into a house for example, close the door and be fully enclosed by multiple tiles and all of the correct overlapping just works?
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Does it now natively support tiles of different sizes, or do you still need to break things up into smaller tile sizes to get them to behave? This also has to work with overlapping too.
Yes I know you can achieve these things before like I did, but I had to make my own mechanisms that came with a lot of compromises, made development slower and more buggy.
I don’t want to do that again, I want to develop a game not a game engine again.
Have these things been fixed?
I’m likely targeting 2022 LTS, but if those are fixed in 2023, I my change targets.
Thanks.