I’m new to Unity and I’m a bit confused with regard to animating a humanoid. I have this model that I downloaded, from here ( https://assetstore.unity.com/packages/3d/animations/basic-motions-free-pack-154271 ).
I wanted to create a move for the model, so I looked at tutorials for animating.
I opened the animation view window and tried to click the record button and set key frames to animate different body parts of the humanoid model. However, I got an error like:
keyframing transition on humanoid rig not supported
Also, none of the poses I sat on each key frame persisted and the model seemed to reset and loose all previous positions. (Very annoying)
I did a Google and found that unity doesn’t let you animate a humanoid and that the preferred method was to use Blender and re-import the model back in to Unity. However, those posts seemed to be old and I was wondering if this is still the case.
If I want to create my own set of animations using the model do I need another application other than Unity, like Blender? Or am I doing something fundamentally wrong.
Is there a way I can do this just using Unity?
Also, is what I’m trying to do called rigging? (I’m trying to get the right search term for a tutorial)