The state of humanoid modeling

I’m new to Unity and I’m a bit confused with regard to animating a humanoid. I have this model that I downloaded, from here ( https://assetstore.unity.com/packages/3d/animations/basic-motions-free-pack-154271 ).

I wanted to create a move for the model, so I looked at tutorials for animating.
I opened the animation view window and tried to click the record button and set key frames to animate different body parts of the humanoid model. However, I got an error like:

keyframing transition on humanoid rig not supported

Also, none of the poses I sat on each key frame persisted and the model seemed to reset and loose all previous positions. (Very annoying)

I did a Google and found that unity doesn’t let you animate a humanoid and that the preferred method was to use Blender and re-import the model back in to Unity. However, those posts seemed to be old and I was wondering if this is still the case.

If I want to create my own set of animations using the model do I need another application other than Unity, like Blender? Or am I doing something fundamentally wrong.
Is there a way I can do this just using Unity?
Also, is what I’m trying to do called rigging? (I’m trying to get the right search term for a tutorial)

Yep. That is how most people do it. You can use blender, 3dsmax or maya, or any 3D modelling software, that is friendly with Unity to do that.

Since you are using blender, I would suggest making your animations in blender, and importing them and the model into unity, when you are finished making them.

Rigging is the process of putting bones into a 3d model, and putting constraints on the bones and other stuff too, so that it can be used to create animations, or be used in games.

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