The Threat

Hello everyone, here is the game I’m working on for a few months now :slight_smile:

‘The Threat’ is a First Person Horror game.
Your goal is to find 3 Gas Cans and escape from this hellish place with your car.
Your only friend: your flashlight. On your way, you will find some useful items (crowbar, wrench, …), randomly located on the map.

But be CAREFUL, being too NOISY or too VISIBLE can be fatal! For example, try not to use your flashlight too often. Another example: opening a door with the key is a better option than using a crowbar. Indeed, you may attract unwanted trouble being too noisy!

Update:

First gameplay video!
Preview of the flashlight, the flares, and the inventory display.

Link: http://www.youtube.com/watch?v=d5B3EHo6fKY

Here are some screenshots:

You may ask: ‘Is this a Slender game?’.
No, it is NOT, but it’s still inspired by Slender.

The game is not finished, and I don’t think a demo will be releasd before the final version. However, the game development is already well advanced, and I put a lot of work and time on it.

Please take a few seconds to visit the page of the game, where it will be downloadable (once released :P). You can find some additional info and screenshots too: The Threat - Game

I’m planning to create a DevBlog for the game. However, I’m not sure if you guys are interested. Don’t hesitate to give me some feeback, I’ll keep you posted! :wink:

Looks like an interesting start. But you should probably have openned this post in the WIP forum.

lol nice man, scary games are the best. keep it up

This looks great! You have a good plot and quest. Your scenes look dark, so a flashlight is necessary. I like finding tools to use in order to progress ahead…kind of a puzzle solving in a way…like the old “Adventure Company” games. The graphics look really good from your screenshots as well. Can’t wait to play it!

I like the art style; looks pretty Valve-y to me. A little more ground clutter (and variety) might improve your outdoor and cave scenes.

Thanks. I’m sorry for the wrong post location, I wasn’t sure :stuck_out_tongue:

Yeah, I’m riding the wave :slight_smile:

Thank you for the early feedback :slight_smile: You are right about the solving puzzle style. You have to gather items, and find out where to use them. Besides, there is a tactical dimension about the decisions you make during the game, and this will affect the AI’s behavior.

Looking Valve-y is a huge compliment for me! Thanks for the advice about the environment, it helps a lot, considering I’m mainly a programmer.

Haha Slender.

Can’t wait to try it out.

I agree with more clutter in the cave.

Just curious, are you using free or pro?

Thanks for the reply.
Ok for the cave, I’ll work on it :slight_smile:

All is done with Unity 3.5 Free version, but I plan to acquire a Pro version as soon as I have raised the funds.

A quick way to liven up your terrain would be to add a couple more textures via Splat-Map. But yeah, some more undergrowth could go a long way.

I’m not sure how to apply Splat-Maps for my terrain. The thing is, I didn’t use the Unity terrain tool.

I’ll try to add some bushes without deteriorating the performances, I’m aware that my environments need more “life” :stuck_out_tongue:
I already generate random grass in some places, but it doesn’t seem to be enough.

Here for example:

looks interesting so far;
keep the good work :slight_smile:

m;

I will! :slight_smile:

Update:

The DevBlog is now online: The Threat - DevBlog
Please take a look! :slight_smile:

New screenshot:


(Testing the flares :))

Synthetic overview of the AI’s mechanics:
http://thethreatdevblog.files.wordpress.com/2012/11/ai_logic.jpg

Update:

First gameplay video!
Preview of the flashlight, the flares, and the inventory display.

Link: http://www.youtube.com/watch?v=d5B3EHo6fKY

All of your feeback/ideas are welcome and a great help to improve the game :slight_smile:
Thanks!

Awesome! I love the stealth based gameplay elements.
Bookmarked! :slight_smile:

Some Updates!

I worked on the graphics, and made some improvements. I added a lot of bushes, rocks, wood logs, crows and more, to give the world some additional “life”. I also reworked some textures, like the trees, or the terrain (now multi-textured). Here are 5 new screenshots:

I also give some further explanations about the gameplay on my DevBlog, please check it out if you are interested: Core gameplay element: the Visibility |              The Threat - DevBlog

Don’t hesitate to feedback :slight_smile:
Thanks!

Hello everyone! I just released a trailer for the game!
The release of the game itself however, is scheduled for january 2013.
Please take a look :slight_smile:

Thanks!

Nice work. A bit too dark for my taste though.

Are you still working on this game?