I implemented training acceleration in unity executable environment(time-scale=20), but I found an obvious problem:the training speed decreased over time
The log information is printed only for a fixed number of runs. The data transfer rate is also displayed in parentheses. As the training interval becomes longer, the data transfer rate becomes smaller and smaller
I would like to know what causes this problem and how to solve it. Before that, I also tried to train directly with ML agents. Without packing the environment, the training speed would still decrease.
BTW, I found the edit>project settings>time> time scale in the unity editor able to acclerate the simulation speed. Can I speed up both the Unity environment Settings and ML Agents at the same time? (Theoretically, should get training accelerometers multiplied?)