Hi there I have 3 trees on my unity terrain and each tree is using the same material which is the shader:
Universal Pipeline → Lit
However, I get warning messages pretty frequently stating:
The tree Tree_Name must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
However, I am very confused because I am using URP so if I change it to the Nature->Soft Occlusion Bark/Leaves then it will literally go all magenta like it has no texture (because now it’s not URP).
How can I fix this to get this warning to never come back?
Thanks!