so ive seen some old threads on this (2010-2017) and the problem had not been solved to my knowledge
the notice in the title is what it gives me when i try to mass place a tree prefab which indeed has a mesh renderer i dont know why it is doing this
i have tried manually adding one and it didnt work as well, its a .fbx file anyone know a solution?
The tree (example tree) could’nt be instanced cause the prefab has no valid mesh renderer
thanks in advance
ps. im new to unity and have no idea about this stuff so if you start in fluent unity i may not understand lol