So far, after a few hours with Unity, my quest to create a procedurally generated infinite world is taking shape, but even after scouring these forums and search engines I’m struggling to find a solution for procedurallly adding even a single blade of grass to the barren landscape. (I hope I’ll have more luck when it comes to planting some trees.)
It could be that I’m just tired and missing the plot somewhere, but a simple step-by-step explanation of placing a single clump’s grass Detail Prototype on the procedurally generated TerrainData seems to have forsaken me. If some kind soul could show me how, from start to finish, I can park one of those damn weeds on my landscape I’d be forever greatful.
Regards!