The tutorial scene

Hi I was wondering if i could work on the tutorial scene

How are level design tasks being handled?

Level design is my jam. I’m looking for opportunities to build my portfolio. Here’s the last game I level designed for: Gravity Ace.
Website: https://gravityace.com/
LinkedIn: https://www.linkedin.com/in/peterdoria/

6368973--708909--Gravity_Ace_2020_Trailer.gif

(1.) The arrival card says that there will be tutorial dialogue boxes. Maybe try to design a game without them? I think it’d be better if the game flow would feel natural, and I believe dialogue boxes just distract you from the game. I like how Half-Life games do the tutorials, their game flow feels very natural!

I don’t quite know yet how the scene stuff works I was just going to use the scene at the beginning:)

Hi I like your opinion I was thinking Mabel it could be tasks and it tells you what to do in the top right corner or the top middle:)