Hello all. I apologize if this is the wrong place for this–if so, please let me know where I would put it. I’m working on two different game ideas off and on:
- A “survival sim” that makes heavy use of procedural generation and advanced AI to generate a million (or as many seeds as there are I suppose) different worlds which will then, based on their topography and a player-selected biome, will be populated with a simulated ecosystem and NPCs to act in that world, a la S.T.A.L.K.E.R., though with far more agency (NPCs can select jobs based on stats, build permanent buildings in the world, and basically run a micro-economy).
^^^ This is a hobby project, by the way, which I fully expect to take several years (I’m not crazy).
- Slightly more realistically, a fairly small walking sim/puzzle type game where the main focus is the player’s interaction with me, the creator (I’m going to be the only character in the game, and there will be many, many conversations with the character about a bunch of different, non-game subjects). I’ve been stumped for a while on what to implement for the actual gameplay of it–just fetching McGuffins wouldn’t grab anyone–but writing up something about the game caused me to come up with the idea of making a co-op puzzle game, where the player and the NPC have to work together on solving puzzles.
I’ve played my fair share of puzzle games like the Myst series, or Portal, or the Sherlock Holmes games, or the The Talos Principle, but I’m not really sure on how I should start designing the puzzles.
I’m open to something like The Talos Principle, where the puzzles are a part of the environment and involve moving elements around. However, I’d prefer to stay away from something like Portal where player motion and momentum is the big focus (plus, it’s set in an open world and I would prefer for the puzzles to be outside, rather than in a building or buildings–I would also prefer puzzles did not require specially handcrafted terrain spaces like Portal). I would personally prefer something like the Sherlock Holmes games or Myst games, where the puzzle is some small object that you interact with–but I don’t really think that would effectively use the idea of an AI partner.
For a couple of details about the game world, it’s as I mentioned an open world and I would prefer to make most everything outside if I can. It’s 3D as well, first person perspective with standard FPS controls. Additionally, the idea of light and darkness plays a part, with the player and the NPC not being able to move around in the darkness without losing health and eventually “dying.” The player however has a torch that works for some as-yet-undetermined amount of time in the dark each 24 hours before going out.
Apologies for the long post. I guess I’m curious if A, anyone thinks this is an interesting idea and could work, and B, if anyone has any suggestions for brainstorming puzzle ideas that involve two parties, where one of the parties is scripted (or could be instructed to do things by the player).
Edit: In retrospect, this almost certainly belonged in Game Design, didn’t it? I can’t delete it so if a mod wants to move it that would be great…