I’m pretty sure that ContactFilter2D
is a built in type, so I don’t know why I would be getting this issue. Here’s a code snippet:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using UnityEngine.UI;
public class AIController : MonoBehaviour, IController {
...
private void GetVisibleTargets()
{
...
ContactFilter2D filter = new ContactFilter2D();
...
}
}
The line I’m instantiating a ContactFilter2D
won’t compile, with the error The type or namespace name 'ContactFilter2D' could not be found (are you missing a using directive or an assembly reference?) unity
. I thought it was part of the UnityEngine
namespace, so I don’t know why it’s complaining (since I’m using UnityEngine;
at the top of the file). Sorry if this is a dumb question. I’m new to Unity and C#. The closest issue I could find to this is this, but I think it’s related to that specific namespace, and not general enough to solve my problem.
Thanks for reading