The type or namespace name `RigidbodyFirstPersonController' could not be found?

can anyone suggest why my code is not recognizing the component in this snippit of code?

public class gameController : MonoBehaviour {

	public GameObject[] characters;
	public int charSelect = 0;
	public GameObject curCharacter;

	// Use this for initialization
	void Start () {
			curCharacter = characters[charSelect-1];
	// Update is called once per frame
	void Update () {
		//if select character 1
		if (curCharacter != characters[0]) 
			if (Input.GetKeyUp (KeyCode.Alpha1)) {
				Debug.Log("Switching to Character 1");
				Debug.Log (curCharacter.transform.GetChild (1));
				//cease control of current character
				curCharacter.transform.GetChild (0).gameObject.SetActive (false);
				Component control = curCharacter.GetComponent<RigidbodyFirstPersonController>();
				control.enabled = false;


the exact error is

Assets/000_GameController/gameController.cs(27,79): error CS0246: The type or namespace 
name `RigidbodyFirstPersonController' could not be found. Are you missing 
a using directive or an assembly reference?

This is a script currently on the game object.

It is under a namespace


You can either type that out in the GetComponent or at the top of your script add

using UnityStandardAssets.Characters.FirstPerson