The ui canvas takes a small lercentage of screen on andoid

t previously was when I had built it to android, was working great. But now, my main menu, The UI takes a very small portion of the screen in the bottom left corner - as if the camera is zoomed out a really long way from the entire canvas.

The most notable change I made since I last built it to android was I animated a panel within the canvas, to start off screen and Fly in, then another animation to have it fly back out.

In editor, this works great. The UI canvas takes the whole game screen and animations work great. However on android, the entire canvas takes up a small percentage of screen, smaller than it would be forced to if it was accounting for the panel’s extra space also. Any thoughts?

Attached image is whst it looks like on android.

Heyya!

Are you sure your animation is running? How is it triggered?
It seems that maybe this is the initial frame of the Fly in animation and it is just stuck (for whatever reason – speed, lack of transition, etc).
Also, I would check the scale of your objects and make sure you didn’t change any object names (as that might break the link with the animator)…
Best of luck!

Yeah the animation is fine. What yu see isn the screenshot isnt animated, the animated element is hidden right now.

The animation happens when pressing options button, my optins panel comes in from the top and fades in at the same time. The animation runs fine when i press the tiny options button too.

To add to the image already provided, this is how the game looks, whilst running and at the same state as the android build, in the editor. It takes the full screen available to it.