The Unity Game Design Playbook - e-book, available now for free

Hi,

If you haven’t seen it yet, we released a Unity Game Designer playbook containing 100+ pages on game design. The playbook aims to inspire and instruct any game designer who wants to learn how to prototype, craft, and test gameplay in Unity, and it’s also helpful to those who have years of professional experience as it was written in collaboration with game designers from PUBG, Team 17 and our Unity colleagues who help studios and onboard team members into Unity.

>> Download <<

Here are some of the topics it covers:

  • Pitching your project, understanding your audience, career progression

  • Getting started in Unity, Prefabs, Package Manager

  • Using assets and tools from the Asset Store

  • Creating gameplay, visual scripting, camera design, Cinemachine

  • Animation curves, Particle System, Post-processing effects

  • Sharing, playtesting, backing up projects

We understand that not every section of the guide will appeal to every reader. Whether you read a few chapters or the complete guide, the intent is to welcome you to Unity and highlight the tools you can use to sharpen your creative focus, bring new skills and efficiency to your team, and build your portfolio.

Additionally we started a series of blog posts around game design systems where we expand on some of the topics of the book:

>> Systems that create ecosystems: Emergent game design

Two more blog posts will follow in the coming months under the Technology category of the Unity Blog. You can also visit our website to discover more e-books and other learning content.

If you have questions or suggestions about the e-book or blog content, please use this thread, and we will try to help and consider the feedback for the next content we create for game designers.

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thank you! I will get it

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Muito bom! Se posssivel, seria bom traduzir para português, aqui no Brazil a unity tem muitos usuarios!

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Thanks for the book mate!

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Thanks for sharing the book!

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Thanks for sharing!

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uh, hey evrybodi I am 11 years old and recently joined unity! I’m working on my own FPS and might publish it. please comment to me tips or tricks to help out, I’m trying to fix up some bugs on my FPS so everybody can play it. thanks!

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:slight_smile:

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uh, does the unity community even really exist anymore or do some people not like it and have stopped doing it?

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Hey there,

The community is pretty active but when you ask a very non-specific question in an unrelated thread - in this case, it’s an official Unity thread - will often see you ignored.

You’d be better off making your own thread (its free!) in the correct subforum and ask some more specific questions.

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:

Sorry missed your comment, I think I would suggest another thread more specific like maybe one under General. I’m sure that there’s people there that have published a FPS and can help

The submit and continue button didn’t work using Edge so I had to use Firefox. Would new users bother or just give up? Pretty dumb IMO to restrict pdf’s for contact details.

The links we share in the forum, blog, youtube or social all are without the need of adding info in a form but recently we changed the platform, if that’s the case, add the parameter ?isGated=false at the end of the url, and you won’t need to complete the info

Thanks for sharing :slight_smile:

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was looking for a blog post link in the “share and backup your project” section, as I’m struggling to get UVCS working, but couldn’t find any clickable links …

Check this part of this video, but I’m sure there’s plenty of resources availables. We have a dedicated technical ebook about it actually:

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Thanks for sharing the book

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