In other parallel discussions, I saw unity is trying to improve the workflow. mainly in relation to Domain Reload.
Unity Future .NET Development Status page-2#post-7042942
Hardware Benchmarks 5800x 8400 10900f
It is good to see that Unity is trying to improve this workflow problem:)
As I commented at the beginning of the post, it would be nice to use the editor without being interrupted. as far as i know, several things could (or should) work in parallel. That way you could resolve some of those abrupt interruptions.