I ask what Unity built on AudioClip object in the audio format, respectively, are:
stereo 8bit
stereo 16bit
mono 8bit
mono 16bit
Ogg Vorbis
Currently I use the audio format mp3, loaded into a Unity in the formats are Ogg Vorbis.
Suppose that I want the background music is Ogg Vorbis format should be used right? In addition the effect of collision like the sound should be the remaining four kinds of formats?
The final problem is that I play background music, if inserted in the collision sound effects, background music will be interrupted because my voice resources are caused by the Ogg Vorbis format do?
Please give me some advice bar. :?: :?: