Hi,
I’m working on a project that involved growing trees and I’ve been deep in the growth system the past month
I noticed in v10 that the Unwrap UVs is not greyed out when you toggle the growth option in the export setting now but when I bring it into a dcc I noticed the bark UVs are not unwrapped according to my settings
As you can see the unwrapped UVs for the growth file are outside the UV tiles compared to the static mesh exported with same settings
I want to avoid this as it causes out-of-range normal index errors
Is this a limitation of unwrapping UVs when growth is enabled or is it possible to have the end frame unwrapped like the static mesh?
If more info is required let me know or if there is a better workflow to this that I’m missing
Thanks
Heya @GroveGuardian,
Good catch! Unwrap UVs should be disabled with growth. When we combined the games/VFX export dialogs, we must have missed this. We’ll make sure it’s fixed on the next version.
Thanks for letting us know!
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