Hi there!
I was trying to create a scene with 4 cameras splitting the screen in a cross, and I figured out that the iPhone unity, doesn’t work the same way…
In unity3D, if you set the Normalized View Port Rect as
X = 0.5
y = 0.5
Width = 0.5
Height = 0.5
you can have this camera rendering only 1/4 of the screen, but if you do the same thing in unity for iPhone, nothing happens…
Why is that?