The View Port Rect its working different

Hi there!
I was trying to create a scene with 4 cameras splitting the screen in a cross, and I figured out that the iPhone unity, doesn’t work the same way…
In unity3D, if you set the Normalized View Port Rect as
X = 0.5
y = 0.5
Width = 0.5
Height = 0.5

you can have this camera rendering only 1/4 of the screen, but if you do the same thing in unity for iPhone, nothing happens…

Why is that?

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Chips

Myself and at least one other have had this issue and have raised a bug.

If you build and deploy your app to the iPhone you should see the expected behavior, but the editor and Unity remote behave incorrectly.

The curent work around appears to be to only render one camera at a time in the editor while working and turn them all on just before doing a build.