The VisualScript plugin treats custom event node types as if they were regular types

The VisualScript plugin treats custom event node types as if they were regular types.

I am using Unity 2021.3.11f1 and VisualScripting 1.7.8.
After following this example to create a custom node, the node did not become a custom event entry node, but instead appeared like a regular C# type node.

In the official example, the final node should look like this:
8943099--1226955--upload_2023-4-12_18-44-29.png

However, what I actually obtained was this:
8943099--1226958--upload_2023-4-12_18-45-36.png

This custom event node also did not appear in the specified category:
8943099--1226967--upload_2023-4-12_18-47-44.png8943099--1226964--upload_2023-4-12_18-47-23.png

I have already configured the custom event node in the Project Settings and executed Regenerate Nodes.

Don’t actually add it to node options, it should be picked up automatically because it inherits from EventUnit. You just need to regen nodes.

I tried to remove it from the Type Options list, but it didn’t have any effect.
I also tried deleting the folders and library cache generated by VisualScripting, but none of these solutions solved the problem.

It work properly for me (copy/paste the example)
UVS: 1.8
Unity: 2021.3.20f
I put mine in one of my assembly.

I didn’t need to reference the unit in the visual scripting settings.

Maybe you can try in an other assembly (folder) or project.