Just going to put this here…
Sorry if it was posted before, I did a search but couldn’t find it (lot’s of noise due to void vars though).
Just going to put this here…
Sorry if it was posted before, I did a search but couldn’t find it (lot’s of noise due to void vars though).
Wow thats pretty cool… not just augmented reality but also with physical sensations. Nice marketing too. I just wonder how they will make the monsters etc seem like real objects.
I can’t imagine this is anything other than a replacement for laser tag. It’ll be some cool laser tag, but it’s still banking on novelty (even though there are probably five other projects like this).
When playing VR games that tried to place monsters in the ‘world’, my younger self thought their movement was really complex and advanced… when in reality, the technology wasn’t that great and all of that jittering was the game trying to track and place enemies where they were supposed to be. I have a feeling this game will suffer the same.
When a camera moves erratically in any way, things typically do not move perfectly, and you notice right away. Unless you’re on this guy’s level.
“Custom Motion Simulators”… and I thought flying games made me queasy now!
I can definitely see a dungeon crawl type experience with this being very addictive and sucking up a lot of my younger self’s money just like Photon did (a kind of Laser Tag).
Looks awesome. But considering no one has yet launched a successful VR headset I’m picking its still 5-10 years away from coming to a store near me.
The gun stuff I could see happening, as a laser tag replacement. The melee combat stuff not so much. The knect has already show us that the lack of resistance in motion capture technologies can be quite jarring. Swinging a sword at something where your sword doesn’t meet resistance would be immersion breaking.
You’d also have to be real careful with safety aspects to. If you get proper immersion it would be real easy to injure someone if the floor level wasn’t at the same position as the floor in the simulation. It only takes a few millimeters to throw the human perception off. Same with walls and props. Sitting down on a bench or resting against a tree that wasn’t there would be devastating.
(Ugh, I really need to get into a less conservative industry, if my first thought on seeing a system as awesome as this is safety).
If I’m not mistaken it’s intended not as a consumer good but rather as a theme park.
Have you seen NZ theme parks? That probably means I should up the estimate to 15-20 years. I’d still like to set this up in my basement for the local D&D group, but you are right, the tech is pretty obvious as an attraction rather then a consumer item. And it might actually work that way.
Doing this as a theme park does cut out some of the practical limitations of VR technology. You can charge more for it. You can centralize a lot of the processing. You can bake a lot of the game. This might actually be the way that VR makes it out to the public. After all, movies came to the theater before TVs hit homes. The arcades were a thing before the gaming console and so forth.
This coming from the guy whose forum avatar currently involves a hazmat suit??
Arc flash. I’ll post a picture in the hazmat suit later.
The story of why I’m in an arc flash suit is a great example of safety focused bureaucracy gone mad. As much as I like derailing threads, its too far off topic for me to go into here. If someone starts a thread titled “Why is @Kiwasi 's avatar a guy in an arc flash suit?” I will attempt to answer before the mods close it for being off topic.
Safety concerns aside, I’m so going to this thing if it ever turns up in my corner of the world. I brought it up not as an objection, but as an interesting consideration for the devs that we don’t normally deal with in game development. After all, you can’t very well have players engage in PVP melee combat if they are holding actual weapons.
That’s amazing. Pure VR joy!
Very cool, looks like something that would be incredibly good fun to work on.
Agree with the theme park suggestions…I can see this sort of thing appearing in Universal Studios et al.
Better test it properly though… even the smallest clipping or occlusion error could lead to some nasty bruises! Will probably prove popular with ambulance chasers…
I wonder if they will allow us to make games for “The Void” - Apparently they have already collaberated with Unity - http://thevoid.com/
@Jonathan-Watkins
You probably won’t make games for a theme park.
Also they can sync the built attractions to the game models perfectly. The ide is brilliant and I would love to try it for myself. Unfortunately it also makes things very difficult/hard to change as it’s not just a virtual world any more.
Maybe in the future they come up with moveable bulding blocks for new attractions.
Its kinda funny but you’d almost think that if they are going to make 3d scenery props, they might as well also paint them and have people just take the goggles off an look at even more realistic
environments, lol
Yeah i know - It’s cool that they are “Partners” with Unity tho
Well SH****************T this is what I want from VR but it has to be perfect.
Not so sure about the “partners” bit though.
On their website under “Partners” it has the Unity Logo…
And here I’ve thought someone got around translating Otchłań. Phew.