6 custom sports cars resembling real life counterparts.
Approx. 20k polygons each.
Ready to be used with vehicle physics.
The Wanted Car Pack on Unity Asset Store
6 custom sports cars resembling real life counterparts.
Approx. 20k polygons each.
Ready to be used with vehicle physics.
The Wanted Car Pack on Unity Asset Store
Really? ![]()
20k?
or 2k?
I read that one popular iOS game had 20k poly cars and was running fine on 3GS. That was possibly false information. I have edited my post.
It’s 20k
EA’s NFS game also don’t use 20k polys for their cars when it comes to mobile devices, I don’t think there will be much difference for 4k poly cars and 20k poly cars on smartphones
From Unity Documentation:
"Keep vertex count below:
http://docs.unity3d.com/Documentation/Manual/OptimizingGraphicsPerformance.html
Which means, you divide that number by roughly 3 (it takes 3 vertices to make a single triangle) and you get 13,000 triangles per second. But with scripting overheads, effects, animation and physics - you are really only looking at 5,000 triangles polygon budget on screen at any time.
So in short, 20k per car is excessive. Even 2k is excessive if you want to target mobile - because you will only be able to have 2 cars on screen at the same time.
Well said Bawss