When I do a cloud build of my WebGL version of my game I am getting this error when I click on the Play button in the dashboard for the build:
The webgl build requested was not found.
Can someone tell me why?
This used to work a few months ago. I have not done a WebGL build in a few months.
Yep I am getting the same issue. Stopped working maybe 2 weeks ago.
Is this still happening? The fix for this issue was deployed yesterday so this should be resolved now.
Yes, still happening for me with a new build.
system
November 11, 2018, 9:31pm
5
Me too, today, first time I’ve seen this.
victorw
November 13, 2018, 4:24pm
6
I have made a few attempts to replicate the issue you’re experiencing and haven’t managed to do it, indicating that it’s probably a different issue with the same symptoms. It would be great if you could submit a support ticket for the affected project to help track down where the issue is happening.
system
November 15, 2018, 1:52am
7
@victorw I did a clean build, not sure if that’s the differenc, but it runs fine now. If I see it again, I’ll file a bug report. Thanks!
Edit: actually, I’m finding I get the error message the first time I hit the play button, but after I refresh the page it works fine.
@victorw yes I did a clean/build too and that seemed to have fixed it… Will let you know if the problem appears again. Thanks!
1 Like
coshea
February 15, 2021, 3:50pm
9
Searching the forum as same issue, none of my web builds via cloud are shareable at the moment and no reply from Unity yet…
After a succesful WebGL build, I try to “play” the build using the play button attached to a build (the controller icon. Very confusing icon btw)
However, this gives the following error:
The webgl build requested was not found.
Also when I first go to share and then use the shared link to open the experience, it does open the web player but gives the following errors in the console and hangs on 95%.
[6512832--734166--Screenshot 2020-11-11 at 16.03.07.png]