there are nullref exceptions in built apk but none when I local build my apk

Description of issue:

I build apk from my computer and it has no error when playing. But when I build with cloud, it gives error on my code, null reference exceptions. How do know what the problem is and try to solve this?

It was working on the cloud a few days ago. Probably something happened with one of the last commits but I’m no expert on git and it works locally so I have no idea what’s going on.

Unity version: 5.5.0p3

Source control: Git/bicbucket

Local build platform: windows 10 64 bit

Build target: android

Relevant plugins being used (i.e. Google Play Game Services, other plugins that may perform automatic post-build behaviors) google play game services, unityads, unity iap, adcolony, google analytics

Build log (relevant chunk): there are no errors in the cloud build log

Does it build locally from a fresh checkout? (Instructions below): yes

another push today and it just works magically

Hello!

Glad to hear you solved your issue :slight_smile:

  • Sophia
1 Like