Description of issue:
I build apk from my computer and it has no error when playing. But when I build with cloud, it gives error on my code, null reference exceptions. How do know what the problem is and try to solve this?
It was working on the cloud a few days ago. Probably something happened with one of the last commits but I’m no expert on git and it works locally so I have no idea what’s going on.
Unity version: 5.5.0p3
Source control: Git/bicbucket
Local build platform: windows 10 64 bit
Build target: android
Relevant plugins being used (i.e. Google Play Game Services, other plugins that may perform automatic post-build behaviors) google play game services, unityads, unity iap, adcolony, google analytics
Build log (relevant chunk): there are no errors in the cloud build log
Does it build locally from a fresh checkout? (Instructions below): yes