I dont use root motion and i see the agent just moves forward using the given rotation until reach destination but i dont want that, i want an enemy is moving and not looking for the next cell its moving but always looking at the player, but if they look at the player they just go straight to the player and not follow the agent.destination
agent. updateRotation=false; that’s it
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omg thanks. I didn’t know it’d as easy as that. you’re my HERO!