There is no event in editor for third, fourth... mouse clicks ?

So I was trying to use the extra buttons of the mouse in the editor but for my surprise there is no event associated to them in the event object…

8178512--1064999--upload_2022-6-3_14-54-42.png

In runtime they work as expected
8178512--1064996--upload_2022-6-3_14-53-49.png

There is a workaround/solution? or maybe I’m doing something wrong?

I‘m guessing it‘s bad practice to rely on more than 3 mouse buttons in a windows app and therefore it may not exist, or maybe windows doesn‘t provide this info to apps (directx does hence it works in playmode).

I understand that relying on buttons that may not exists is bad, but since I’m not relying of them there shouldn’t be any problem, I just want to use them.

And I strongly beleive that is not a bad practice to use the fourth and fitft mouse buttons in windows environments… the fourth and fitft mouse buttons are pretty common and heavily used in a lot of windows apps. Just some examples: Windows Explorer, Visual Studio, Chrome… they are the “next” and “back” shortcuts.

P.S: Since most of the programs has the ability to use this shortcuts I guess is not a problem with C# or Windows and more with Unity itself.

So Any news or comment abou this topic?