using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
private CharacterController controller;
private Vector3 direction;
public float forwardSpeed;
private int desiredLane= 1;
public float laneDistance = 4;
void Start()
{
controller = GetComponent();
}
// Update is called once per frame
void Update()
{
direction.z = forwardSpeed;
if (Input.GetKeyDown(KeyCode.RightArrow));
{
desiredLane++;
if (desiredLane == 3)
desiredLane = 2;
}
if (Input.GetKeyDown(KeyCode.LeftArrow));
{
desiredLane–;
if (desiredLane == -1)
desiredLane = 0;
}
Vector3 targetPosition = transform.position.z * transform.forward + transform.position.y * transform.up;
if (desiredLane == 0)
{
targetPosition += Vector3.left * laneDistance;
}else if (desiredLane == 2)
{
targetPosition += Vector3.right * laneDistance;
}
transform.position = targetPosition;
}
private void FixedUpdate()
{
controller.Move(direction * Time.fixedDeltaTime);
}
}