There is no 'Rigidbody', but there is.

“MissingComponentException: There is no ‘Rigidbody’ attached to the “Bip01 Pelvis” game object, but a script is trying to access it.
You probably need to add a Rigidbody to the game object “Bip01 Pelvis”. Or your script needs to check if the component is attached before using it.”

Enemy dies, gets replaced with Ragdoll enemy when health reaches 0.
This is the script on the ragdoll, which i want to add force too:

#pragma strict

var destroyTime : float = 10.0f;

function Start () {
    Destroy(gameObject, destroyTime);

function addForce()
    gameObject.Find("Bip01 Pelvis").GetComponent.<UnityEngine.Rigidbody>().AddRelativeForce(-transform.forward * 3000);

I do have a Rigidbody on the pelvis. I’ve tried looking up answers, but i legit can’t fix it, scripting isn’t my thing :confused:

After getcomponent add Rigidbody2D not rigidbody only